Showing posts with label Entertairment. Show all posts
Showing posts with label Entertairment. Show all posts

"Journey" Could Be a Landmark Achievement for Gaming

"Journey" Could Be a Landmark Achievement for Gaming


Video games have come a long way since they first surfaced in the 80's. They have secured themselves as a staple of entertainment for every generation since that time and become a common part of the modern lifestyle all over the world. But every now and then, a video game comes along to push these established boundaries; to make us wonder whether games should be considered just an entertainment medium, or something more. One of these games is called...

Journey was released exclusively for the Playstation Network (and thus, the Playstation3) to be purchased and played via download in March 2012. But despite being just a Network title, the game has been so popular it has prompted a physical release, along with two other successful games created by thatgamecompany. That's not a typo, by the way; "thatgamecompany" is actually the developer of this game. And the name choice really reflects their unique approach to gaming with this title.
Journey is not like other video games of the current decade (heck, it may be unlike another video game, ever) and it does things differently than most of us are used to.  Journey is more akin to interactive artwork than interactive entertainment. I'm going to break it down to try to place what makes it that way.

A Story Written with Visuals

A Journey needs no dialogue.

Journey is different in that there is absolutely no dialogue in the game to guide you or tell the  story. That means no voiceovers, no thought bubbles and no text. You might think, "Hey, then how does the darn game even convey a story at all?" Well, as a matter of fact, it still manages to have a pretty coherent plot. But the game uses its captivating visuals to create the danger, suspense, spirituality, and excitement that most games use dialogue to create.
The first thing to say about the visuals is that they are absolutely breathtaking. The game is set in a barren desert, so the player is usually surrounded by sand. The way this sand is animated, however, is nothing short of beautiful. It will sparkle in the sun, and it will ripple as you walk through it. It gives a very fluid, very natural sense to the character's movement that makes you feel like part of the world.
To expand on that, Journey very much uses visuals to explain to the player what sort of atmosphere the game is set in. They serve in this game, as I said, to be the dialogue; to tell you what is going on, like words usually would. It's very interesting to see how the visuals move the story forward, in lieu of traditonal text or voice work. For example, in the beginning of the game, the screen is covered by large hills and expanses of sand as far as the eye can see. There is little music being played, and the only sound is a serene wind sweeping around you. There is a sense of awe, as well as a sad calmness that can be sensed just by looking around, with tiny, ominous gravestones poking from the sand dunes.
I know at least I can tell that despite not even having any indication as to why the character is there, or what happened in the past to bring them there, that whatever happened before the game's time, was bad. Things weren't cheerful, and the attention to detail in the visual landscape really drove that home for me.
There's a lot more to it than that, however. As the game moves forward, the scenery changes. One of the most iconic of the stages is the "Sunken City" level. In that level, your character is sliding through the sands towards the bottom of a ruined city in the desert. As you go, however, the music picks up in an exciting crescendo, and you find your character going through a remarkable circle of pillars, with the sinking sunlight lighting it up in a sparkling slide mingled with shadows. You keep sliding down the spiraling hill with greater and greater speed until finally, a vast pit appears in front of you. The music stops, and everything is black. And without spoiling, you know, as a player, that danger lurks in this giant, black cavern. That's what the visuals in this game do, and my words simply cannot do them justice. Perhaps that's the power they have found in letting the visuals set the tone of the story; they do what words just can't.

Skip to about 4:10 to see exactly what I'm talking about.


A Story Told by Music

A Journey needs no narration.

No doubt that besides noticing the stunning visuals in the video above, you also noticed how the music really added to the emotion of the scenery. If the visuals are the words of the dialogue, then the soundtrack for the game is best described as the voice used to speak them.
The soundtrack of Journey is considered such a masterpiece that the game was just recently nominated for the Grammy award for "best score soundtrack for visual media." It marks the first time a video game has ever received such an honor. And part of the reason why the game's soundtrack has made such an impact on the critical audience is that, like its visuals, the audio of Journey seeks to convey the atmosphere of the game instead of actual dialogue.
The score is composed of a full orchestra, with each piece based upon the events of the game. In the beginning, there is a calming, relaxing tone to the music, as things slowly get underway. Later, when things move faster--like in the sliding scene in the above video--the music quickens the pace as well. It gets loud at the most exciting moments, soft at the most ominous or calm. Without spoiling too much, I can say that the music punctuates beautiful visuals in the final stages of the game in such a way that I can never forget it. And neither will you, if you play it yourself.
The music isn't just there for the background, however. One of the game's main themes is the use of spiritual sounds to create paths as well as advance the plot. When you touch certain objects, they will light up and play music for as long as you're in contact with them. Even the bizarre creatures in the game each have whale-like calls that echo around your character. This is what makes moments of stark silence so impacting in the game, such as the cavern at the end of the above video, or later in the game when the character walks through snowy mountains. There is nothing to touch, nothing around, so music is shockingly absent from an otherwise musical game. The ways thatgamecompany matched key moments in the game with moments of sound is nothing short of masterful.


A Story that Enters the Heart

A Journey comes from within.

One of the most unique things about Journey is the way you can play it with others. The game will automatically match you with someone else who is playing at the same time as you, and you will move throughout the game together. You will never be able to communicate, and you will never know their name until the very end. But because of the intensity of some situations and what the visuals and music offer them, there will be moments where you feel close to this person.
By the end of the game, if you had traveled with the same companion since the beginning, you will feel as if you have shared something remarkable with them. The most powerful characteristic of Journey is that it can make you feel connected to a person this way. More so, it makes you feel connected to the actual character you control, on a quest through perilous landscapes, all to reach the light on top of the mountain.

Like poetry or a work of art, the game is aiming to draw an emotional response from the audience. It is not necessarily trying to tell a story with characters and a plot (though, through the above mentioned things, there are clues to what it may be). The storyline of Journey is something frequently debated, with most people seeing it as metaphorical for a spiritual journey of some kind. Some think it's a religious allegory. Some think it is a representation of how humanity may rise, fall, and then persevere in spirit in the aftermath of sin.
Whatever it is about, it clearly seems to hold a profound and deep meaning for those who question it critically. It always seems to be saying something from within the player, something emotional and something beautiful. To me, that sounds like a work of art, perhaps a musical masterpiece. Nobody knows exactly what it all means, but it captures something in our hearts.
That's what makes Journey a video game that goes beyond entertainment value. It is a window that can change the way we view the world, from within our own imaginations
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3 Reasons Why We Love Western Movies

3 Reasons Why We Love Western Movies

What is it about Country movies that continue to get people excited? Obviously Western movies are nowhere near as popular as they used to be, but there is still more than enough popularity to keep this genre of movie alive and well. Here are some of the reasons people still love Western Movies.

Heroes


We love movies with heroes and Western Movies always tend to have good heroes that we enjoy watching. We love the “Western Swag” of the heroes as they swagger around with their pistil on their hip.

Freedom of the Old West

The Old West and the Western Frontier is something we will always cherish. The freedom is truly amazing. We as Americans love Freedom and the Old West is one way we have of enjoying the freedom of our ancestors.

A Simpler Time

Western movies take us back to a simpler time, or at least that is how we perceive it. Overall people in the Old West days had things much harder than we did. There are countless examples as why, such as If we have a tooth problem we go to the dentist and get everything numbed and then they worked on our teeth with professional tools and painkiller. In the Old West Days they did not have Wal-Mart’s where they could go buy Crest on sale. If people in the Old West Days needed dental work they would take some shots of Whiskey and then the horse veterinarian would yank out the tooth. Yummy and pain free right? Not!
Although the dental pain is an example of one of the many ways the Old West days were so much more complicated, we perceive the Old West Days to be a simpler time period. In some ways the Western Frontier truly was a much simpler time period because there were no traffic jams, no Al Qaeda terrorists, no Donald Trump talking out his butt, and many other annoying and or complicated things. If we could take the modern comforts of quality healthcare and then travel back into time and live in the Old West then we would have the best of both Worlds.
Fortunately people can still do this in the rugged and rural areas of Northern Nevada where real Cowboys still saddle up each day to ride the range on remote land and handle all of the ranching duties. Living here is much more complicated in some ways such as getting your groceries you might have to drive 4 hours every 3-4 months to the Costco in Twin Falls, Idaho and then fill up the bed on your Ranch truck and the entire inside of the horse trailer you are pulling with groceries. Things such as this make it very complicated but on the other hand life is so much simpler living and working in the rural and remote parts of Northern Nevada. 

The Best 70's Cop Shows

The Best 70's Cop Shows


Here are some of the best cop shows that aired during the 1970's.

Television in the 1970’s was so much different than it is today. Before cable television, you had on three networks, a local channel or two, and public television. Remote controls were non-existent. In my house, my dad would say “Hey, can you please get up and change the channel”.   I would turn the knob for my dad without complaining (I knew better).
Programming went through genres, with each network vying for it’s share of the audience. During the 1950’s Westerns and variety shows ruled the airwaves. While the variety show still existed in the 1960’s, rural based sitcoms and fantasy sitcoms were the shows viewers sat down to watch.
In the 1970’s, police dramas ruled the airwaves. Cops and detectives would solve the most heinous of crimes in an hour time slot, only to repeat the same thing the following week.
During that era, the opening theme songs caught your attention and drew audiences in. Many shows would end with “A Quinn Martin Production”.
During the early 1970’s I was in elementary school in New York City, yet my parents let me watch these programs (shocking by today’s high octane parenting standards!). Later in the decade I was in junior high and watched even more of these shows. The tough streets were not the ones I played in, but I enjoyed watching these programs.
In no particular order, here are the best cop shows of the 1970’s that I used to watch.

SWAT

ABC 1975-1976

This short lived TV series was one of my favorites, primarily because it had a super-cute cast! (I was eleven when it premiered). SWAT stood for Special Weapons and Tactics, the most elite branch of the Los Angeles Police Department. Led by "Hondo" Harrelson, he led his younger (and cuter) comrades through some of the worst and most violent situations.
There series starred Steve Forrest, Robert Urich, Mark Shera, Rod Perry and James Coleman.

Kojak

CBS 1973-1978

Who loves ya, baby?
The tagline of the Tootise Roll Pop sucking Greek detective, Theo Kojak, is one remembered by fans. A lieutenant in the New York City Police Department, he was a no-nonsense cop who bent a few rules when necessary to bring the bad guys to justice.
Among the cast was Savalas’ real-life brother, George Savlas, Dan Frazer, Mark Russel, Vince Conti, and Kevin Dobson.  I used to watch this show every Sunday night.

Police Woman

NBC 1974-1978

Was there ever a more beautiful or glamorous police woman than Sergeant Suzanne “Pepper” Anderson? Angie Dickinson showed girls and women everywhere that a cop need not be a man to be tough and solve crime.
Dickinson’s character worked for the Criminal Conspiracy Department (the vice squad) for the Los Angeles Police Department. Many times she had to use her femininity to get her out of sticky situations.
The series also starred Earl Holliman, Ed Bernard, Charles Dierkop and John Crawford. I used to get special permission to stay up late and watch this program. I just loved it and the clothes she wore!

Police Woman: Complete Second Season
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The Rookies

ABC 1972-1976

This ABC series was produced by Aaron Spelling, who was just beginning to crank out hit after hit for the network. As the name implies, the Rookies were a trio of police officer who just graduated form the California police academy. Their commander, Lieutenant Ryker, helped them learn how to survive the mean streets of the city.
The Rookies starred Gerald S. O’Laughlin, Kate Jackson, George Stanford Brown, Sam Melville, Michael Ontkean (for one season) and Brian Fairbain.

The Rockford Files

NBC 1974-1980

James Garner played the title character with laid back suave.  The memorable opening sequence featuring funny answering machine messages and the synthesizer music, this show was different from other crime drama shows of that era.
Jim Rockford, who was wrongfully imprisoned and then pardoned, lives in an old mobile home in Malibu. He is a private investigator who prefers to use his words rather than his weapons. His father, played by Noah Beery, Jr., was always trying to get his son to find more stable employment. Stuart Margolis played his friend, Angel Martin, a former cellmate from San Quentin who oftentimes gets Jim into a heap of trouble.
James Garner’s laid back charm is what made this series a hit from the get-go.

Baretta

ABC 1975-1978

It was gritty and dirty, with an eclectic cast of characters. Robert Blake portrayed Tony Baretta, an undercover cop who lived and worked in a unnamed run down city. He lived with a cockatoo and would often get into trouble with his superiors because he liked to do things his way.
The theme song, Keep Your Eye on the Sparrow, (Baretta’s Theme) was sung by Sammy Davis, Jr.
Also starring in this 70’s crime drama were Michael D> Roberts, Tony Ewell, Dana Elcar and Edward Grover.

Charlie's Angels

ABC 1976-1981

This show gave way to the phrase “Jiggle TV”. The show’s premise, three beautiful and intelligent women, are undercover detectives who worked for Charlie, who was only heard and never seen.
The cast always wore the best clothes of the era, and showed as much cleavage as the censors of the day would allow. It made a superstar out of Farrah Fawcett Majors, and launched the careers of most of it’s cast members. Other stars of the program were David Doyle, John Forsythe, Kate Jackson, Jaclyn Smith, Cheryl Ladd, Shelly Hack and Tanya Roberts.
I remember watching this show in middle school and pining for the long haired feathered look the stars wore.
Charlie's Angels: The Complete Series
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The Streets of San Francisco

ABC 1972-1977

This hit ABC 1970’s cop show paired a very unlikely duo-Karl Malden and Michael Douglas. As Lt. Mike Stone and Inspector Steve Keller, this pair of plainclothes cops complimented each other and offered audiences something for everyone.  The rapport between the two characters is what made this series a hit-their age gap did not matter.
I loved watching this show with my mom! Just check out the sideburns in this series!
There were many other hit cop shows that aired during the 1970's, this is just a list of the ones I loved to watch.  What were your favorites?
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How did a religious, faithful family become one of America's favorites to watch?

How did a religious, faithful family become one of America's favorites to watch?

One night a few months ago, I was channel surfing after a long day and just wanted to unwind with some mindless television. Many times I turn to A&E for such fare, as their shows are unique, amusing, and do not tax my overtired brain.
I came across a show that had several bushy bearded men making duck calls. Although I did not understand the entire premise of the show, there was something about it that caught my attention.
A few nights later, I viewed an entire episode and like millions of others, I was hooked.
Why has Duck Dynasty captured the hearts of millions of fans and has made it one of cable televisions top rated programs. For the second episode of the season, it drew almost 4 million viewers this past October. [1] The audience continues to rise each week as fans are drawn to the lives of the Robertson family.

The question is, why?
 
Duck Dynasty: Season 1

The Robertson Family is Not Typical Television Fare

Most of the reality shows featuring families or groups of people show the worst that humanity has to offer. There are bored, rich housewives with nothing better to do than get into large arguments over small matters (but dressed to the nines while doing this). Then there are celebrities who cannot wait to show us every painfully personal detail of their lives, because hey, aren’t they just like us under those spray tans and Armani suits?
Who doesn’t enjoy the gutter language beeped throughout each and every one of these episodes? How about all the bad behavior that goes along with excessive drinking and substance abuse?
Even shows targeted to families are, for the most part, just plain dumb. Adults are typically seen as idiots, children are disrespectful to each other and to the adults in charge, and the basic plots of these shows could have been written better by my former third grade students.
Duck Dynasty contains none of these things. What you see is a faithful Christian family who may not always get along, but their love and devotion to their faith, to their family, to each other, and to their business shines through.
That is what makes this nice Jewish girl from New York tune in to new episodes when they are  televised.


Duck Dynasty also shows viewers a different way of living. Watching Miss Kay cook squirrels, seeing a live duck hunt, or watching how they teach their children and grandchildren how to live off the land like they do is downright interesting.

The Cast of Duck Dynasty

Who are the Robertsons?  They are an ecclectic bunch of people, much like your own family.  There are siblings that occasionally bicker, a weird uncle, and a mom who lays down the law.  They are a deply religious family who are not afraid to share their faith on television.  Every episode of Duck Dynasty ends with the entire family sitting around the large kitchen table, holding hands and saying grace.  It serves as a reminder that such familes do exist.
Phil Robertson is the patriarch and founder of Duck Commander. He was a college quarterback for Louisiana Tech University and bound for the NFL, who gave up a the opportunity to have a football career because it interfered with duck hunting season. While his decision would be derided today, Phil knew what he wanted and unlike many NFL players who are left injured and unemployed when their career have ended, Phil took his passion and turned it into a million dollar business.
Phil took salvaged wood found outside his home and turned them into top rated duck calls and decoys for hunters. His business employs not only his family, but many local residents.
Miss Kay is Phil’s high school sweetheart, and they have been together since she was fourteen and he was sixteen. She is the one who keeps the home fires burning and puts up with Phil and their four sons.. Phil reveres her, and is often spotlighted telling viewers about how much he loves and respects his wife, and what a good woman she is.
Sweet potato pie, banana pudding and squirrel brains are Miss Kay’s claim to fame. She can get her boys to do anything for her on the promise of one of her home cooked meals. meal.
The Commander's Kitchen by Duck Commander
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Willie is Phil and Kay’s third son and the CEO of Duck Commander, the business Phil created. Along with his wife, who is the office manager, they keep the business running while the others would rather be hunting or fishing. Willie is an astute businessman, who is the driving force at making Duck Commander stay successful. Together they have five children, recently adding a child from foster care to their clan.
Jase is Willie’s older brother, and his job at Duck Commander is on the manufacturing end, making sure that orders are met. He also is responsible for hand tuning most of the duck calls that leave the building. He is married to Missy, who also helps run the family business. They have three children of their own. [2]
Si is a Vietnam vet who is proud of his service to his country. He retired form the military in 1993. In addition to being Phil’s assistant in getting the land ready for duck hunting season, Uncle Si makes the reeds that go into every duck call, although the staff oftentimes get behind in it’s orders because of his story telling.[3]
Duck Commander 16oz Si Robertson Tea Cup - Duck Dynasty
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The final appeal of Duck Dynasty is that it is just fun to watch. Sure, some of what happens appears to be staged (as that is what happens in shows such as these), but the bottom line is that Duck Dynasty is thoroughly entertaining television.
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